Earlier in the year, the EVO fighting game tournament, game engine maker Epic Games and platform carrier Sony all confirmed that they are collaborating on an input latency issue with Unreal Engine on PS5. It’s all been a bit awkward for PlayStation: while it’s marketing its PS5 console as an esports machine, it’s often posted with the worst response times in competitive fighting games.
Well, the good news is that early analysis From Fighter Unreal Engine MultiVersus is until far away positive. The original PS5 version has the fastest response time in 1080p All consoles, indicating that the above trio may have occurred upon repair. In fact, at just 31.47 milliseconds, the response time of the PS5 is close two Frames – little things.
This is important because professional gamers rely on fast response times, and since Sony is a co-owner of the EVO tournaments, it ultimately wants gamers to compete on its consoles. Obviously we’ll need to wait for further analysis and more examples to formally “resolve” this problem – but these are reassuring results, without a doubt.